![]() Recently, event buildings come along every couple of months that seem to quite alter the game play in your same era: i.e. Currently, part of the motivation to advance is to experience some differences in game play: army strategies may need to change, layouts need to be adjusted, etc. If there is too much change and turn-over, the strategy part is somewhat undercut, making it less interesting, IMHO. This starts to accelerate how fast past event buildings get obsolete.įoe supposedly is a game that rewards a longer-term perspective, and having a well thought out strategy for advancing, even if there are numerous main paths -trading, framing, fighting, or a mix- that a person can choose from. It seems the players are starting to automatically expect/demand that each subsequent event offers a building ever more powerful. ![]() I think there is something to your point.
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